Privacy notice
Who is responsible
LGTM is run by me, Ivan Ferencak, as a private person. I decide what is kept and why. For anything about your data, write to data@lgtm-game.com; I answer within a month.
What is kept, why, and for how long
| What | Why | How long |
|---|---|---|
| Your account: email, the name you chose, your password (stored only as a scrambled hash nobody can read back), when you registered, verified and last renamed | So you can log in, keep your name and your stats | Until you delete your account. Accounts nobody verified are deleted after a day. |
Login: one cookie (office) with a random token, and on the server when that login started | To know it is you, and that you passed the game's password | 30 days, or until you log out (logging out ends the account part) |
| Matches: for each real round you play: room, map, your role, whether you won or survived, your tallies (tasks, kills, votes, ...) and the Usage Credits they paid | The stats page, your level, and rewards later on | While your account exists. If you delete it, the matches stay without your name, so the other players' results still add up. |
| Playing as a guest: the name you type | To show you in the room | Only while you are in it; a round you played shows that name in the recent matches |
| Chat | Shown to the room | Not stored, except the room's last 20 lines that go with a report |
| Voice chat (when the room has it on and you switch your mic on) | Passed through the server to the players who may hear you at that moment; it never goes straight to another player, so nobody learns your IP address | Never stored or recorded |
| Reports: who reported whom, the reason, the room, its last chat lines and the reported player's IP address | So I can deal with cheating and abuse | Until handled, then up to a year |
| Feedback: what you sent from the feedback page (what it is about and what you wrote), when, and your account | So I can read your ideas and ask you about them | Until I delete it, or you delete your account |
| Bans: the banned account, and the IP address it played from | To keep a banned player out | The account until the ban is lifted; the IP address for 24 hours |
| IP addresses | To limit how often someone can try a password or flood the game | Only in the server's memory, except in reports and bans as above |
| Stats from before accounts (names typed in the old office game) | So the old crew keeps what they played | Until I delete them; linked to an account only when I match a name to it |
| Server metrics: how many rooms, players and messages, never who | To keep the game running smoothly | Two weeks |
Your browser also keeps your name, your look and whether you have read the changelog. That stays on your device; the game only reads it there.
No ads, no tracking, no analytics, and nothing is sold or shared for marketing. I send no newsletters; the only emails are the ones you ask for (verifying your email, resetting your password, confirming a new email).
Who else handles it
- Resend sends those emails for me. It receives your email address and the message. Resend is a company in the United States.
- The game and its database run on a server I rent and manage.
The legal basis
Your account, logins, matches and the emails are needed to give you the game you signed up for. Reports, bans and the limits on IP addresses are in the legitimate interest of a fair and safe game for everyone.
Your rights
- See your data: on the account page, Download my data gives you everything kept about your account as one file.
- Correct it: change your name, email and password on the account page.
- Delete it: Delete my account on the account page removes your account, name and email at once.
- Object or ask for anything else (a restriction, a copy in another form): write to data@lgtm-game.com.
- Complain: to the Croatian data protection authority (AZOP), or the one where you live.
Age
You must be 16 or older to register.
Changes
If this notice changes, the new version is posted here with its date.